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WHAT'S
THE RIGHT GIVEAWAY?
by
Dr. Gary Witt
from
the March issue of Exhibitor Magazine
Giveaways
are the most ubiquitous items at any trade show.
Everyone
has freebies, ranging from hard candy to expensive CDs. Yet, if
you
ask many regular exhibitors, they'll be hard pressed tell you if most
of
it works.
From
a Psychological Marketing viewpoint, what are the best types of
giveaways?
To answer that question, the exhibitor must determine what the
giveaway
should do.
THE
PURPOSE OF GIVEAWAYS
There
are several overlapping reasons to give something to a visitor:
*
Branding -- the sample or giveaway reinforces the company's name and
core
benefit, such as a pencil with the phrase "Dinette Warehouse:
Home of the
Biggest
Discounts in Town."
*
Image-building -- the giveaway helps to reinforce the company's
image
and niche.
*
Create a positive feeling -- in most situations it is human
nature
to think well of someone who gives you a gift.
*
Reminder -- a traditional and useful reason for giveaways is to
help
people remember the company's name and benefit after the show is over.
*
Build a List: -- giveaways that are exchanged for names and e-mail
addresses
of prospects offer one of the best values for a company's
promotional
dollars. It gives the company a low-cost way to contact
potential
buyers over and over again.
TIPS
ON SELECTING THE BEST MARKETING GIVEAWAYS
Based
on the psychological marketing analysis of desirable exhibit
visitors
and the potential benefits of giveaways, we can draw some
conclusions
about the most and least valuable types of giveaways.
*
Giveaways which are consumed will generally have little marketing value,
unless
the giveaway food is made by the exhibitor, in which case it is
actually
a sample.
*Giveaways
which do not have the company's name on them are useless.
*
Giveaways which do not have a branding message are of less value than
those
which do. That means a coaster with a company's name is of less
value
than one with a company's name and a slogan which enhances its
positioning
strategy.
*
Giveaways which involve the visitor are superior to those which don't.
For
example, a cable TV company offered a virtual reality experience --
two fascinating
minutes
in a virtual reality world of dinosaurs. It was exciting, new and
memorable. And it
gave
visitors a chance to tell friends on the bus about a product most
people
had heard about, but few had seen.
*
Giveaways which offer an immediate benefit are useful. The chiropractor
who
offers you a thirty-second massage gives you immediate
gratification,
and creates a stronger positive response than those
which
give you something you must wait to use. It's important to also give something
which
will remind visitors of their company, such as a notepad. It is a
terrible mistake to make your
visitor
fall in love with your product or service, then not provide a way to
let them call you.
*
Giveaways which create involvement are better than those which allow the
visitor
to remain passive. Involvement can be created by many means.
Involvement
creates a personal relationship between the visitor and the
show
personnel and may help reinforce the company's message.
*
Giveaways which allow people to feel good about themselves are superior
to
those which are neutral or negative. Visitors feel good about
themselves
when they do something which is worthy of praise. This usually
involves
a contest of some sort, such as guessing the number of items in a
bowl
or putting a golf ball. The positive feeling is associated with the
company
and adds to its image in the visitor's mind. However, there are
some
hidden dangers in this strategy.
THE
HIDDEN DANGER IN SOME GIVEAWAY PLANS
Two
evergreen trade show classics are putting and shooting baskets.
For
the giveaway -- putt the golf ball into the cup and win a coffee mug with
the
company's name on it. People line up for this, even thought they all
have
plenty of coffee mugs at home. Why? To test their skill, to compete
with
their friends, to DO SOMETHING, not just passively take in the show.
There
is a big problem with skill-related giveaways, like putting
or
shooting baskets. When a person is standing over that ball looking
at the
cup
four feet away, their ego is on the line. Others are watching. Will
they
succeed -- and get applause -- or fail and feel like a loser?
Most
will fail. Many of them miss, try again, and again, feeling more and more
like
a charity case ("I couldn't sink a ball from just four feet
away with three tries!")
In
short, this giveaway -- or any other requiring certain skills --
is
designed to make a few people feel good about the company, and embarrass
the
rest. That isn't an appealing marketing strategy. Even worse, there
is
generally no strong relationships between good putters and the most
desirable
customers.
The
end marketing result is the company often allows a person who has no
intention
of buying anything to feel like a prince, while making some good
prospects
feel like a spastic boob. Then the company then compounds the psychological
damage
by presenting the "loser" with a free charity cup in front
of friends and strangers to help
them
remember this failure, and the company which made it possible.
What
alternative would be more marketing-friendly? From a
Psychological
Marketing standpoint, you want an activity which involves the visitor,
looks
like fun, and offers them a chance to compete for some prize. But
there should be no losers,
no
one who gets the booby prize. The contest must seem challenging
enough to suggest some
physical
or mental skills is necessary, but which in fact can be done by most
people in a try or two.
For
example, you might use a tricky-looking miniature golf hole which is
actually
designed to draw the ball toward the hole. [Remember, you want to
give
them the positive experience and get them on their way so long lines
don't
discourage others from stopping.]
Your
goal is to help people succeed and feel good about themselves. That's
why
they play. They don't really want the cup. It is just a symbol of
their success, and a reminder
of
the good feeling your company gave them. Don't make them feel like a
loser with a booby prize.
Giveaways
can be an effective way to enhance a positive corporate image,
gather prospective leads,
and
generate repeated reminders of your company long after the show is
over. Or they can be a waste
of
money, and even create a negative impression. All giveaways are not
created equal. For the best
results,
try to see them through the eyes of your targeted show visitors.
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